In certain areas, Thwomps could randomly crash down right on the player's kart, therefore causing them to spin out and potentially fall. Such a fall added valuable seconds to their track time while they waited for Lakitu, a Koopa in a cloud, to pick them up and put them back on course.Īs if that weren't tough enough, the course also featured several other challenging aspects. Should they fail to do so, the player would be apt to drive over the edge. The lack of guardrails means players had to be able to master control of their karts to succeed. Combine this with competitors throwing turtle shells and banana peels and it's clear only genuinely skilled players could take home the gold on Rainbow Road. Players must stay ahead of their enemies throughout the bright and distracting raceway. This four-race series then culminated in Rainbow Road, a level where just a few mistakes could mean the difference between first place and last place.īy design, Rainbow Road is the most challenging course in Super Mario Kart. Players who successfully earned gold medals against the game's AI in the Mushroom Cup, the Flower Cup and Star Cup at the 100cc level would then unlock the Special Cup. RELATED: 10 Things Beginners Do In Mario Kart That Makes The Game Harder Battle-like features that included speed-boosting mushrooms and a lightning power that would slow and shrink opponents turned up the competition, inspiring countless mini-tournaments among friends. The game was relatively simple to understand, even for people who'd never before played racing games. name, Super Mario Kart sparked consumer interest immediately upon its 1992 release. For example, in the large 8-section I use it to ensure I go straight across instead of falling into one of the holes.The Magic of the Original Rainbow Road for SNESĬapitalizing on the Super Mario Bros. Letting go of your drift means you're going to be shot in whichever direction your kart is facing, use this to your advantage. Probably the single most-important thing about the mini-boost is that it straightens out your turn. Others might prefer smaller characters to maximize their handling and acceleration over top speed. For example, I personally prefer Funky Kong with the Flame Rider. Some will be better at turns than others. Different characters and karts/bikes are going to have different characteristics. There are several places where you need to be able to make tight drifts, and others where you need to make wider turns. Rainbow Road makes liberal use of turns, here your ability to drift makes the biggest difference. Mario Kart Wii supports the following alternative control schemes, all which don't use motion controls: It really boils down to your personal skill, the motion controls of the wiimote make it very susceptible to shoddy performance as it is.
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